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Andrew Smith's avatar

Nice!

Another interesting category of problems too solve, one that opens the door to a great many more possibilities (like the "root node" ones you mention), are "force multiplier" type problems. If you can figure something out that will amplify the good you can do, that's the thing to work on first, since everything that follows will have greater impact. There's even some crossover between the two types of problems (EG with the plasma/fusion conundrum).

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Gold Bassey Edem's avatar

Yeah exactly man. It's a problem classification I discovered while working on Aurelius. I lost my last startup mainly because it wasn't solving a root node problem.

Back then though I didn't know the distinction.

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